4/7 / (4/7+1.4) = 16.6 and Actually, using the formulas in Spell_damage_and_healing the portion above the line should be squared, resulting in 16.6 and 99.4. (see rules above for explanation) These coefficients are before talents and gear improvements! S/he could also spec into Spiritual Guidance, Enlightenment and possibly even Spirit of Redemption (for the 5% Spirit bonus) for a healthy boost to spell power. The largest World of Warcraft (WoW) information site, featuring guides, news, and information on classes, professions, covenants, raids, transmog, and more. --Treekebab (talk) 09:48, May 27, 2010 (UTC). Comentario de 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. The reasoning is nicely revealed by the 2.4 PTR patch notes - "Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom." With my 5/8 judgement and some other +spell damage items, the drain life is at about 255. How to quest:Words Of Power Want to make money ($$$) with Youtube ? Jede Heilung heilt das Ziel zusätzlich im Verlauf von 8 sec um 16 Gesundheit. 1.4 / (4/7+1.4) = 99.4 I just did some tests on Seal of Vengeance. A single casting of Gift of the Naaru does not receive bonus healing from both attack power and spell power, instead, each casting uses the higher of the two bonuses. An attack power coefficient is a ratio representing the rate at which attack power is converted to bonus damage (or something else, such as [Anti-Magic Zone]'s damage prevention or [Shamanistic Rage]'s mana gain), for example an ability with an attack power coefficient of 20% would receive 1 bonus damage per 5 points of attack power. I'm sure that these were not inaccurate numbers at one time, but seeing as how spell damage coefficients are one of the most fluid mechanics in the game, many of them have been rendered inaccurate as the game has evolved. Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). It looks like it's the result of repeated testing and statistical averaging. Zaldinar 04:35, 14 November 2007 (UTC), The regrowth coefficient was listed at approximately 28-29%. I mention this as I have tested it with my Warlock. The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) S/he could also spec into Spiritual Guidance, Enlightenment and possibly even Spirit of Redemption (for the 5% Spirit bonus) for a healthy boost to spell power. The HoT gets exactly half of what it should, 0.7 of your +heal. I updated the article for this. Hunter conversion values do not include the effects of the [Wild Hunt] pet talent. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. I believed that Empowered Rejuvenation would add 20% to the coefficient (similar to the way Wrath of Cenarious adds 10% to the Wrath coefficient). Comentado por 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. Kommentar von 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. 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